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Camping

The camping system

Camping is a Forever system: a fire plus profession objects, three objects, about a minute to place, then an hour before the next camp.

Race and class matrix published with the Forever character announcement — The camping system
Gamepad interface shown in the November 2026 controller post — The camping system

Fire, objects, and buffs

The guide describes three camp objects, a one-minute placement, and a one-hour cooldown. Eleven sample objects are discussed, and eight of the eleven do not stack with class buffs. I am not listing all eleven as if I had hovered them. Tailoring is one profession that can build an object; the others are named on the professions page without their own routes.

Legacy skill gates at 150, 225, and 300 show up in the profession guide as part of this system. That is a different pool from the 16 Legacy points on the talents page. If those two uses of the word Legacy confuse you, read both pages; I will not merge the caps.

Camping rules from the guide
RuleFigureSources
Objects31 guide
SetupAbout 1 minute1 guide
Cooldown1 hour1 guide
Buff overlap8 of 11 samples do not stack1 guide

Questions

Is camping player housing?

No. It is a temporary fire. Housing is a different product.

Can every profession build an object?

The guide ties objects to professions. I only have a clear tailoring example plus the general cap.

Related

Sources

Checked 2026-11-06. Each row below is a page I opened.