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Camping
The camping system
Camping is a Forever system: a fire plus profession objects, three objects, about a minute to place, then an hour before the next camp.
Fire, objects, and buffs
The guide describes three camp objects, a one-minute placement, and a one-hour cooldown. Eleven sample objects are discussed, and eight of the eleven do not stack with class buffs. I am not listing all eleven as if I had hovered them. Tailoring is one profession that can build an object; the others are named on the professions page without their own routes.
Legacy skill gates at 150, 225, and 300 show up in the profession guide as part of this system. That is a different pool from the 16 Legacy points on the talents page. If those two uses of the word Legacy confuse you, read both pages; I will not merge the caps.
| Rule | Figure | Sources |
|---|---|---|
| Objects | 3 | 1 guide |
| Setup | About 1 minute | 1 guide |
| Cooldown | 1 hour | 1 guide |
| Buff overlap | 8 of 11 samples do not stack | 1 guide |
Questions
Is camping player housing?
No. It is a temporary fire. Housing is a different product.
Can every profession build an object?
The guide ties objects to professions. I only have a clear tailoring example plus the general cap.
Related
- Professions — Who crafts
- Not housing — Clarify