Home / Professions
Crafting
Professions
Twelve professions return, you still pick two primary professions, and several of them build the camping items that sit beside a fire.
The list, and why only tailoring has a page
Outpost's profession guide names the classic set: alchemy, blacksmithing, enchanting, engineering, herbalism, leatherworking, mining, skinning, tailoring, plus cooking, first aid, and fishing. Two primary professions is the cap it states. Legacy points at 150, 225, and 300 skill are part of that guide's camping story, separate from the 16-point character cap on the talents page.
Tailoring has a leveling article with trainers and a cloth path, so it gets a page. The other professions do not have a named search or a 200-word fact pile I can defend, so they stay in this table. Globe of Water and similar reagents are items, not pages. I am not opening an item database.
| Name | Role | Detail page | Sources |
|---|---|---|---|
| Tailoring | Cloth armor | Yes | 2 sources |
| Alchemy through skinning | Primary crafting and gathering | This table | 1 guide |
| Cooking, first aid, fishing | Secondary | This table | 1 guide |
Questions
How many primaries?
Two, in the profession guide I used.
Do professions make camp items?
Yes. The camping page lists the three-item limit and the cooldown.