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Leveling

Leveling from 1 to 60

Follow your faction's old starter, then the new bands. One guide's 1–20 timer is 20.5 hours, against 20.4 for a Classic comparison they ran.

Gamepad interface shown in the November 2026 controller post — Leveling from 1 to 60
Launch map of the Forever continents from the live announcement — Leveling from 1 to 60

Pace, not a GPS track

Outpost's leveling guide says 1–20 took 20.5 hours in their run versus 20.4 in a Classic comparison, that dungeon quest experience was reduced, and that experience from kills was raised by about 20 percent. I would not plan a world-first 60 around a single stopwatch. It is a shape: the open world pays slightly better, and dungeon quests pay worse, so living in instances is a weaker plan than it was.

Skyborne characters begin on Zephras through level 12. Everyone else begins in the classic starter. There is no level scaling to rescue you in a high zone, and there is no flying to skip it. The starter guide's keys still help: L for the quest log, M for the map. Talents arrive at 10.

Pace notes
ClaimFigureSources
1–20 time20.5 hours vs 20.4 Classic1 guide
Kill experienceAbout +20 percent1 guide
Dungeon quest experienceReduced1 guide
Scaling / flyingAbsentDesign posts

Questions

What is the best zone order?

Starter, then the level band on the map page. I do not have a second timed route to rank against the 20.5-hour run.

Should I dungeon spam?

The guide's XP shift argues against it. Group when you want the dungeon, not as the only engine.

Related

Sources

Checked 2026-11-06. Each row below is a page I opened.